Build 168 R1/R2/R3

Build 168 has a few changes:

  • Made spawns in most weapon arenas random to prevent player stacking and predictability.
  • Added Vehicle Armor to Xoomers to increase your car’s max health.
  • Fixed a few issues with animations.
  • Tweaked how map voting works a bit for weapon arenas.
  • Other minor tweaks and improvements.

R2 and R3 and just minor bug fixes.

Build 167

Build 167 contains the following:

Weapon Settings:

  • Moved all of the weapon settings to their own category in /settings (/wepsettings).

Default Weapon Type on Spawn:

  • Made the default weapon type on spawn to the weapon in your Shotgun slot is currently.
  • You can change your default spawn weapon type by using /wepsettings.

Other:

  • Fixed some menus that call another menu not having a recall option to go back to the previous menu.
  • Fixed an issue where in some circumstances the driver driveby weapon would be another weapon type other than an SMG (which wouldn’t work).

Build 164

Build 164 is a small update that includes the following:

Mention System:

  • You can now mention other players by using the @ symbol in the chat.
  • Valid examples are @id, @partial_name, @beginning_name…..the nick autocomplete system will find the closest name if a name is specified.
  • A sound that can be turned off in /settings has been added to alert you of a mention.

Changes:

  • Opened both Xoomer Gas Stations and the Ammunation in the South Las Venturas TDM.
  • Added both mechanics at the Xoomers.

Build 163 R1 / R2 / R3

Build 163 is live on the server.

  • Added stats for all shooting weapon kills / deaths.
  • Added a bunch of other random stats.
  • Completely redesigned the player of the day system.
  • Redid the anti-spam system to not be so harsh.
  • Added a bunch of new houses.
  • Added new zone names.
  • Other fixes and improvements.

Build 163-R2:

  • Added Destroyer to the Player of the Day system for Most Damage Given.
  • You can now quit inside of your house to respawn there upon logging back in.
  • Increased house sell prices to the bank a bit.
  • Adjusted the base prices of some items lower.
  • Made some tweaks to how the server automatically adjusts prices.
  • Edited some of the skin names.
  • Changing your skin now sets your gender to the default for that skin.
  • Other minor tweaks.

Build 163-R3:

What’s changed:

  • Added a Siphon TDM to the Team Deathmatch system due to its popularity.
  • Fixed an issue that completely broke map icon streaming.
  • Fixed an issue where team damage could be inflicted in Team Deathmatch.
  • Added extra sanity checks for certain things.
  • Other fixes and improvements.

Build 166

Build 166 is now live on the server. This build introduces the following:

DM Rating:

  • Added a rating system to compliment the kill / death ratio stat.
  • This rating system is loosely related to the ELO rating system.
  • Your first 30 kills will set your start rating.
  • Your rating or another player’s rating can be viewed by using /stats or /info (once one is set).
  • This rating will possibly be used for other things in the future.

Other:

  • Fixed an issue where the map voting in an arena could select the wrong map.
  • Fixed an issue with the C-Bug and Arms Race timer for stats.
  • Added an option to turn the location textdraw in the bottom left corner of the screen off.
  • Added an option to turn the reintroduced Weekday textdraw off.
  • Fixed an issue where the netstats textdraw would be on upon joining the server even when it was turned off.
  • Other bug fixes and improvements.

As for the DM Rating, here is a rundown on how it basically works:

  • Once an initial rating is set, players with a high rating that kill a lower rating player will gain less points.  Players with a low rating that kill a higher rating player will gain more points, with the opponent losing that amount of points.
  • Your actual rating does not update in real time, but after a certain amount of kills / deaths occur.

The rating system may still need to be tweaked / adjusted in the coming weeks so if ratings will need to be reset, an announcement will be made about it.

Thanks.

Build 165-R3

Build 165-R3 makes a few changes.

Quick Messaging:

  • Added /set (#1 – 3) to set a player for Quick Messaging.
  • Added /1 /2 and /3 to quickly message a player set in the number slot.
  • Added $1 $2 and $3 quickstrings for your set player (can be used in Nick / ID commands).

Other:

  • Kills / Deaths in the Deathmatch Stadium no longer count towards your Kill / Death stats.  They are now added to their own stats.
  • Some features did not give score for completion / win.  They now give score.
  • Fixed a bug with King of the Court losing it’s active player count which could cause the queue to bug.
  • Added a few new interiors to the Arena Map Voting system.
  • Made adjustments to the way winners of missions were calculated.

Build 165-R2

This build includes the following:

Player Tracking:

  • You can now track a player by using /track or /find.
  • A map icon will update as the player moves around.
  • In the event the player you’re tracking enters an interior or dies, their last known position will be shown until they exit or respawn, respectively.

Fixed a bug where the login dialog would not show under certain circumstances.
Fixed a bug with not being given an Adrenaline Pill when purchasing sometimes.

Build 165

This update introduces a few changes and an addition:

Weapon Skills:

  • Weapon skills can now be adjusted by using /settings.
  • They can be set to Poor, Gangster, and Hitman (like in Single Player).
  • By default, they are set to Hitman (dual wielding, walking while shooting, etc).

Other:

  • Introduced a new Join TextDraw to replace the older more basic one.
  • Moved the position of the Netstats TextDraw to under the hud.
  • Readded packet loss to the Netstats TextDraw.
  • Added the Dance Club interior to the Map Voting system for Arenas.
  • Lowered the round wait time for Team Deathmatch round ends to 15 seconds instead of 30.
  • Lowered the prices of houses a bit and added new houses.
  • Fixed an issue that was causing clothes not to save under certain conditions.
  • Fixed numerous other bugs and exploits.

Build 161-R3

Build 161-R3 is now on the server.

Map Voting System:

  • Added Bandit Stadium to the Map Pool.
  • Fixed a bug with the Map Voting not working in /headshot properly.
  • Increased map voting time to 30 seconds.

Fixes / Other:

  • Fixed a bug with having an incorrect number of houses in /inventory.
  • Fixed weapon names in commands using an old weapon name list.
  • Fixed a bug where a player’s ignore list might not get cleared properly under certain conditions.
  • Fixed a bug where /info would show only Miles instead of Feet for short distances when Imperial Measurements is selected in /settings.
  • Increased the range a player has to be within an actor to interact a tiny bit.
  • Other tiny fixes since last release that are too minor to mention.

Build 162

Build 162 is now live on the server.

What’s added:

-  King of the Court Arena

  • Use  /koc  to join the King of the Court Arena.
  • The first player here is considered the Ring Leader.
  • The Ring Leader will continue to fight opponents until they are defeated.
  • Once a Ring Leader is defeated, the killer (opponent) will become the new ring leader.
  • Added new stats for the King of the Court Arena.
  • Kill Feed
  • Use  /killfeed [nick / id]  to view a player’s most recent kills / deaths.

– Other:

  • Fights inside of houses now give the house owner a daily payout for house cleaning expenses.
  • Fixed a lot of script bugs / typos.
  • Made enhancements to the script core to allow adding features a lot easier.
  • Other enhancements / improvements / fixes.