Build 170-R2

  • Lagshot Event
    • Enabled lag shooting for a week.
  • Other
    • Blocking scripted fighting in a duel now only blocks the death characteristics of the command, not the command itself.
    • Adjusted the market rate and item purchase prices.
    • Increased money earned from fighting in houses.
    • Adjusted money earned from fighting in interiors.
    • Fixed a bug with “Destroyer of the Day” being calculated incorrectly under certain circumstances.
    • Killing a player in a robbery now has the chance to steal the money they robbed.

Build 170

Build 170 is now on the server.

  • Gyms
    • Fighting in a gym interior accessed from the enter marker no longer counts towards your kills / deaths.
    • There are 3 gym entrances (one in each city) in the same place as the single player location.
    • A separate stat (Gym Kills / Gym Deaths) has been added to keep track of Kills / Deaths in these locations.
  • Added /buy
    • This command can be used to buy from Store Cashiers without a menu (/buy 6) to buy the 6th menu option.
  • Vehicle Locks
    • You can now lock your cars by using /lock or /unlock
  • Added an Ammunation to Bayside.
  • Added /hidedrugs to drop a drug package for a player to pickup.
  • Fixed a bug with Store Cashiers and animations.
  • Fixed a bug with the Driving School entrances disappearing.
  • Finished moving all purchase items to the new purchasing system.
  • You now earn a little less money for interior fighting.
  • Fixed a lot of bugs and issues.

Build 169

Build 169 introduces the following:

Drug Planting:

  • Drug planting gives Fresh Drugs, which when taken will double the amount of health regenerated.
  • You can buy Drug Plant Seeds from a Drug Refill Point.
  • You can fertilize your Drug Plant by buying fertilizer from a Drug Refill Point.
  • Your plant can be stolen by other players so be careful where you plant.
  • Use /plant to plant a drug plant seed.
  • Use /fertilize to fertilize a drug plant.
  • Use /plants to view your currently planted drug plants – Select an option to view more info about your plant.
  • Use /harvest to harvest your drug plant.

Build 168 R1/R2/R3

Build 168 has a few changes:

  • Made spawns in most weapon arenas random to prevent player stacking and predictability.
  • Added Vehicle Armor to Xoomers to increase your car’s max health.
  • Fixed a few issues with animations.
  • Tweaked how map voting works a bit for weapon arenas.
  • Other minor tweaks and improvements.

R2 and R3 and just minor bug fixes.

Build 167

Build 167 contains the following:

Weapon Settings:

  • Moved all of the weapon settings to their own category in /settings (/wepsettings).

Default Weapon Type on Spawn:

  • Made the default weapon type on spawn to the weapon in your Shotgun slot is currently.
  • You can change your default spawn weapon type by using /wepsettings.

Other:

  • Fixed some menus that call another menu not having a recall option to go back to the previous menu.
  • Fixed an issue where in some circumstances the driver driveby weapon would be another weapon type other than an SMG (which wouldn’t work).

Build 164

Build 164 is a small update that includes the following:

Mention System:

  • You can now mention other players by using the @ symbol in the chat.
  • Valid examples are @id, @partial_name, @beginning_name…..the nick autocomplete system will find the closest name if a name is specified.
  • A sound that can be turned off in /settings has been added to alert you of a mention.

Changes:

  • Opened both Xoomer Gas Stations and the Ammunation in the South Las Venturas TDM.
  • Added both mechanics at the Xoomers.

Build 163 R1 / R2 / R3

Build 163 is live on the server.

  • Added stats for all shooting weapon kills / deaths.
  • Added a bunch of other random stats.
  • Completely redesigned the player of the day system.
  • Redid the anti-spam system to not be so harsh.
  • Added a bunch of new houses.
  • Added new zone names.
  • Other fixes and improvements.

Build 163-R2:

  • Added Destroyer to the Player of the Day system for Most Damage Given.
  • You can now quit inside of your house to respawn there upon logging back in.
  • Increased house sell prices to the bank a bit.
  • Adjusted the base prices of some items lower.
  • Made some tweaks to how the server automatically adjusts prices.
  • Edited some of the skin names.
  • Changing your skin now sets your gender to the default for that skin.
  • Other minor tweaks.

Build 163-R3:

What’s changed:

  • Added a Siphon TDM to the Team Deathmatch system due to its popularity.
  • Fixed an issue that completely broke map icon streaming.
  • Fixed an issue where team damage could be inflicted in Team Deathmatch.
  • Added extra sanity checks for certain things.
  • Other fixes and improvements.

Build 166

Build 166 is now live on the server. This build introduces the following:

DM Rating:

  • Added a rating system to compliment the kill / death ratio stat.
  • This rating system is loosely related to the ELO rating system.
  • Your first 30 kills will set your start rating.
  • Your rating or another player’s rating can be viewed by using /stats or /info (once one is set).
  • This rating will possibly be used for other things in the future.

Other:

  • Fixed an issue where the map voting in an arena could select the wrong map.
  • Fixed an issue with the C-Bug and Arms Race timer for stats.
  • Added an option to turn the location textdraw in the bottom left corner of the screen off.
  • Added an option to turn the reintroduced Weekday textdraw off.
  • Fixed an issue where the netstats textdraw would be on upon joining the server even when it was turned off.
  • Other bug fixes and improvements.

As for the DM Rating, here is a rundown on how it basically works:

  • Once an initial rating is set, players with a high rating that kill a lower rating player will gain less points.  Players with a low rating that kill a higher rating player will gain more points, with the opponent losing that amount of points.
  • Your actual rating does not update in real time, but after a certain amount of kills / deaths occur.

The rating system may still need to be tweaked / adjusted in the coming weeks so if ratings will need to be reset, an announcement will be made about it.

Thanks.

Build 165-R3

Build 165-R3 makes a few changes.

Quick Messaging:

  • Added /set (#1 – 3) to set a player for Quick Messaging.
  • Added /1 /2 and /3 to quickly message a player set in the number slot.
  • Added $1 $2 and $3 quickstrings for your set player (can be used in Nick / ID commands).

Other:

  • Kills / Deaths in the Deathmatch Stadium no longer count towards your Kill / Death stats.  They are now added to their own stats.
  • Some features did not give score for completion / win.  They now give score.
  • Fixed a bug with King of the Court losing it’s active player count which could cause the queue to bug.
  • Added a few new interiors to the Arena Map Voting system.
  • Made adjustments to the way winners of missions were calculated.

Build 165-R2

This build includes the following:

Player Tracking:

  • You can now track a player by using /track or /find.
  • A map icon will update as the player moves around.
  • In the event the player you’re tracking enters an interior or dies, their last known position will be shown until they exit or respawn, respectively.

Fixed a bug where the login dialog would not show under certain circumstances.
Fixed a bug with not being given an Adrenaline Pill when purchasing sometimes.